When I wrote Condado, I hardcoded the orientation to portrait mode, mostly because it reduced the variables that I had to work with when it came to laying out items on the screen. So for a long time it only worked this way:
![](/blogs/images/02219-condado2.jpg)
Which was perfectly fine when most people have phones, but now there are a lot of tablets out in the world and people end up playing Condado like this:
![](/blogs/images/02219-condado1.jpg)
Which is not so great. Redesigning a layout hasn’t been at the top of my priority for awhile, but I figure it’s time to do it now (along with making things size better on larger devices). I’ve started on splash screen first and really like how it turned out.
![](/blogs/images/02219-condado3.jpg)
(btw some people volunteered to translate Condado in French and German so now you can play in those languages too!)
I’ve been having a problem recently because there are too many buttons on the screen so they don’t fit horizontally. I’ve resorted to make them scroll in a row, which doesn’t look very good. But if I lay them out vertically, they have more than enough space. It almost makes me want to make the default layout landscape!