I eventually made my way through Medal of Honor: Frontline, so I picked up another cheapie at the bargain bin, 007: Nightfire. While the two games are from different franchises, they are infact quite similar. Both are made by EA and both use the same underlying game engine, so it was pretty easy to switch from one to another.

You can pretty much tell that it’s the same game in a different skin. In MOH, there was a neat level where you rode through a mine on an uncontrollable mine cart, shooting your way through. There was the same level in Nightfire, except you were on a snowmobile being driven by your female companion in a backless dress that she wore to a cocktail party.

I’ve only had a chance to play through the first couple of missions, but I’m finding Nightfire to be a lot more fun. With MOH, I had to methodically work through each level and pick off enemy soldiers by hiding behind obstacles; which I guess is what it was like if you were a lone Allied soldier fighting through Nazi territory. Nightfire, being a Bond game, is more run and gun, plus you have lots of cool toys to use. I never had to back track and pick up enough health to prepare for the next stage of enemies; I simply died and restarted.

Another problem with MOH was that while there were multiple objectives in each mission, you couldn’t save until the end of the mission. So you plod through the level for 40 minutes, only to die because you jumped off the cliff and missed the wagon of hay. And then you’d have to play the entire level again. In Nightfire, if you die, you just start off at the beginning of the last objective you completed. This makes the game much less frustrating.

Both games have the concept of medals for the perfectionists out there, I’m not really hard core enough to play for those. Nightfire also has “007 moves” which are acknowledged if you succeed in pulling off some crazy stunt. Those moves go a long way into making the game seem like you’re playing the action scenes within a Bond movie, complete with the corny lines.