Compared to Kobolds & Catacombs’ Dungeon Runs, I completed Monster Hunt pretty quickly. In part, it’s because I understand the game mechanic pretty well now (lots of practice) but I also think that this solo adventure was easier. Maybe they made it easier so you would spend less time in this mode, and more playing multiplayer!

In any case, it was still fun. Mostly because each hero had unique powers that you don’t get in the normal game. I think the key to completing this adventure is to build up the various hero power skills. I completed the Houndmaster with 3/3 Wolfs, Cannoneer with 3 DMG canons. Grabbing bundles that complement those powers are also useful – although for the Cannoneer, I went all-in on canons one time (with Lowly Squire) only to find that that strategy doesn’t work against the final boss. Some of the treasures are also extremely powerful. The Time-Tinker boss fight is a mirror match, but if you have the treasure which casts the first spell twice, that can be the difference.

I beat Hagatha on my second attempt, but I think there was a lot of RNG involved. Picking strong treasures is important (+2 heal every round), and I went through my heroes pretty quickly. Tess was last, and her treasure was the half-cost/double hero power, and I just had too much value. The cards and heroes are so varied that I think it is tough to beat this one with a formula.

Well I guess I can sit around until August until the next expansion comes out (still can’t beat Lich King though!)