Super Mario Run was much hyped release that I tried out after its exclusive on iOS finished. I didn’t like it very much and I don’t think the hype was deserved. It is kind of like Mario mixed with Angry Birds mixed with Miitomo. You play a Mario level (and it auto runs so you only need one hand) repeatedly so you can get a high(er) score and get all the special coins. You can then use your total coin total to outfit your little town. There’s a PvP part as well where you race another player’s ghost to see if you can get the most coins. I didn’t enjoy the game because 1) I don’t enjoy the repetitive nature and frustration of completing a level perfectly in order to “3 star” a level, 2) the PvP doesn’t interest me, 3) I’m too old for town personalization and showing it off to friends. I also don’t like the general UI design (I guess that is DeNA’s style). The game doesn’t get the $10 from me to unlock it (the free part is really just a trial).

Mechcom was a thrown-in in a Humble Bundle that I bought, but it excels as a bare-bones RTS game. The game is straightforward, but the controls are pretty tight, and it is well suited for play even on mobile phone. I haven’t played it much but it seems to satisfy any RTS itch I might have. There’s a sequel to this game, which I also received. I’m not sure I will like that as much though because it adds more bells and whistles. This isn’t a game that I want to be heavily invested into.