Once I saw The Four Horsemen’s hero power (draw two cards), I used my Gothik deck to see how the duel would turn out. I didn’t win, but did fairly well after Naturalizing one of the horsemen. I thought the main strategy would be the same (mill out opponent) but needed to tweak some of the cards as they didn’t apply (like Recombobulator for some Weapon destruction cards).
After playing a couple of times, I realized that wouldn’t work even though it was fun to Poison Seeds all the horsemen (still hitting you for 3 x 2 hp a turn though). I tried a Paladin deck next, with lots of taunts and jousts (no minions in opponent deck). Here’s my unrefined decklist:
- Humility x 2 (I read this wrong and thought it changed health to 1hp)
- Equality x 2
- Holy Light x 2
- Acidic Swamp Ooze x 2
- Annoy-o-Tron
- Shielded Minibot x 2
- Unstable Ghoul x 2
- Divine Favor
- Muster for Battle
- Deathlord x 2
- Consecration x 2
- Arcane Nullifier X-21 x 2
- Armored Warhorse x 2
- Kezan Mystic
- Bolvar Fordragon
- Sludge Belcher x 2
- Tuskarr Jouster
- Master Jouster
- Guardian of Kings
This battle was pretty easy, kind of like a duel against an expert computer (with a crippled deck). I ended up slowly winning with a lot of 1/1 Silver Hand Recruits since my beefier minions kept getting killed by spells.